The Theatre of
Pompey in Rome, built by Pompey the Great in 55BC, was the largest Roman
theatre ever constructed. The stage alone was more than 300ft wide. Surrounding
the mighty edifice was an extensive leisure complex, with colonnades and
the Curia, the site of Caesar's assassination.
Today
very little is visible of what was, for five centuries, one of the main
monuments of imperial Roman power. The theatre complex is buried beneath
layer upon layer of history. New excavation work is impossible
But
far away, in a small office at the University of Warwick, Pompey's theatre
is being recreated - on a computer screen. "We are constructing a
3D jigsaw of the site", says Professor Richard Beacham, head of a
team engaged in what's known as the Pompey project. "It's virtual
archaeology. We can rebuild the theatre and take you inside, on to the
stage or hundreds of feet away to the back where the slaves sat. Then
you can really feel what it was like to watch a performance in those days.
the
Pompey project is part of a wider scheme to apply multimedia technology
to the world of theatre. Armed with a £450,000 grant from the EU, Beacham
and his team at the department of Theatre Studies at Warwick are recreating
30 theatre site in Europe, ranging from the Odeum of Pericles in Athens
to the Globe theatre in London.
"Take
us to Agrippa", says the professor to one of this assistants. A click
of the mouse and a 3D image of the Odeum of Agrippa, built in Athens in
12BC, appears. Another click, and we are inside, taking seats in the third
row on the left, looking at the actors, noting the shadows cast on the
stage. Says Beacham: "Now technology has caught up with imagination.
The computer allows you to actually experience sitting there in the Pompey
theatre, with the actor a tiny speck on the stage, 300ft away. And by
learning about the setting of a play you can understand aspects of the
drama much better.
Before
designs are committed to computer, all known texts and illustrations are
collated. Photographs and measurements are taken of the site. the Warwick
team spent hours searching out and measuring columns in the cellars of
Rome as part of the research into the Pompey project. A firm of specialist
architects in Berlin evaluates all aspects of the plans. The imagery,
along with explanations, footnotes and other data, is put on the world
wide web.
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"The
beauty of this method of scholarship is that the feedback is instantaneous",
says Beacham. "People can look at our models and make suggestions or
come up with new ideas. Before, it would take years for a book to be researched
and published on an obscure subject like theatre design. Often the work
would be hidden away on library shelves. Now it's there for everyone to
access."
Creating
virtual theatres has other advantages. Students find accessing models
on the screen more interesting than reading books or listening to lectures.
"I can tell my students to go and look at the web and take a stroll
through the Globe", says Beacham. "inside, they can search out
various other pieces of information - on costume, set design or details
of the plays stages there ... it's far more engaging than a lecture or
set of slides."
The
Warwick team says it is the leader in it's field. Theatron, a limited
company, has been set up to exploit commercial opportunities associated
with the teams work. Beacham foresees a time when visitors to Europe's
ancient theatre sites will be able to access a virtual model on a nearby
computer screen. Electronic exhibitions of theatre history and design
can be created and constantly added to at a fraction of the cost of building
replicas out of boards and bolts.
Other
virtual effects are in the pipeline: the department of engineering at
the University of Ferrara in Italy is working on replicating the sounds
of ancient theatre -recreating the actors' voices, the chatter of the
audience and the acoustics of hundreds of years ago.
Martin
Blazeby, a multimedia designer with the Warwick team, argues: "Theatre
itself is built on illusion. Through virtual reality we are taking things
one step further and creating an illusion of an illusion.
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