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A reconstruction of
the Theatre of Dionysos
The
Greeks had a word for it. In the fifth century BC, the citizens of Athens
decreed that there should be a "seeing place" where they could
meet in the shadow of the Acropolis to watch plays, dances and the offering
of hymns to the gods above.
That
word, theatron, has entered our language as theatre - and thanks to new
technology, advances in archaeology and more than a little detective work,
the world's first theatre has been recreated by researchers at Warwick
University. Welcome to the Theatre of Dionysos.
Two
thousand years later, the remains of the structure has risen from the
ashes of time thanks to virtual reality. Today, this electronic reconstruction
of the oldest theatre in the world forms the hi-tech end of an exhibition
that has already toured Europe and will be on display for six months.
"A Stage For Dionysos" was unveiled last week at the British
Theatre Museum in Covent Garden by Sir Peter Hall, with the Greek Minister
for Culture in attendance.
Produced
by Spyros Mercouris (brother of the late Melina), it aims to trace the
history of Greek theatre, involving costumes and archaeological artefacts.
But the visual reconstruction in virtual reality promises to be the most
vivid encapsulation of a time when Sophocles and Euripides were staging
their dramas for the entertainment of the good citizens of Athens.
"It's
more than a window on to the golden age of ancient Athens," says
Richard Beacham, a professor of theatre history at Warwick University.
"You can immerse yourself into that world and experience what it
would have been like."
To
Beacham and his colleagues at the university's School of Theatre Studies,
the rapid increase in computer power and accuracy of 3-D representations
means that non-technical people can appreciate history more fully. It
allows students to determine the way in which space would have been used,
what the acoustics would have been like, as well as the lighting and sightlines
which cannot be appreciated from traditional methods.
"We
call it 3-D archaeology and it is an extremely powerful tool, not just
in teaching but appreciation," he says.
Virtual
reconstructions allow professional researchers to "interrogate"
the historical evidence and test hypotheses. "Often there will be
a contemporary text which will have a reference from someone in the audience
seeing something," he says. "We can check whether the computer
model is accurate by testing against those records."
The
stunning reconstructions shown on these pages reveal that 15,000 people
could see the entertainments on display - and those in the last rows were
some 300ft above the actors. "The computer's eye-view brings it alive,"
Beacham says. "At that distance, you can appreciate why the performers
used masks and colourful costumes. Otherwise they wouldn't have been seen."
But
perhaps the most amazing part of the reconstruction has revealed details
of a "covered" theatre literally next door. Curiously, the Odeon
of Pericles was used for rehearsing plays that would be staged at the
rather more prestigious open-air establishment next door.
"The
Odeon had a polygonal roof like a tent," Beacham says. "On top
they built an oval-shaped metallic orb, possibly made of gold." As
this was literally due east of the stage of the open-air theatre, it was
often used as a prop for the rising Sun. "There are a lot of references
to sunrises in ancient plays," Beacham says. "It would have
caught the light quite dramatically."
The
computer has thus generated historical accuracy from a jumble of ruins.
In the case of the Odeon, it is known that there were nine rows of nine
columns from archaeological evidence. The end result would have been curious
to say the least. "We have long suspected that there were dreadful
lines of sight for the people in the audience," Beacham says. "We
have shown that 40 per cent of the audience wouldn't have been able to
see anything."
New
computer tools allow Beacham to simply extend traditional traditional
theatre research methods into the information age. "The new technology
allows us to use the old methodology in revealing ways," he says.
Where archaeologists often recreate objects using 2-D maps, Beacham and
his colleagues use the third dimension for more realistic representations.
The Warwick group work with architects to make sure that the computerised
representations are not just aesthetically compelling but truly realistic.
"We can check whether our buildings would have stood up," Beacham
says.
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As
Greek civilisation spread, so did theatre. According to Beacham, after the
high water mark of the Greek civilisation in the 4th century BC, the Romans
later used them as models of their own theatres. More than 1,000 Greco-Roman
theatres have been found around Europe and the Warwick group have been part
of a greater initiative called Theatre History in Europe Architectural and
Textual Resources Online. "That's Theatron to you and me," he
says. This is a large international project funded by the European Community
which consists of eight European research institutes and private companies.
As
part of this wider initiative, the Warwick group are intimately involved
in an extensive investigation of Rome's first permanent theatre, the Theatre
of Pompey which was built on the Campus Martius in 55BC. Named after Pompey
The Great, it is the place where Julius Caesar was murdered, leading to
Mark Antony's words in Shakespeare: "Even at the base of Pompey's
statues, which all the while ran blood, great Caesar fell."
Although
many existing features of the great theatre remain, they are buried underground.
Since that time other buildings have used its foundations and can no longer
be seen directly. "It's still there, but it can't be accessed,"
Beacham says.
Although
various authorities have suggested its return to glory - including Mussolini
- the option is no longer viable. So as part of an international collaboration,
the Warwick group is recreating ancient Rome by computer. The team use
what Beacham calls "keyhole archaeology" to see how extant pieces
of the structure can be related to others.
"It's
like completing a 3-D puzzle," he says.
For
further information, The Theatre Museum may be contacted on 0171-836 2330.
A
Spotlight on History
PROFESSOR
Beacham has taught at the University of Warwick since 1976. American by
birth, he earned his doctorate at Yale University and has recently worked
at the Getty Center for the History of Art and Humanities. While helping
to prepare a grant application to the J. Paul Getty Trust for the physical
restoration of the Hellerau Festspielhaus near Dresden, he became aware
of the possibilities offered by computers.
He
and his co-workers developed a computer model to show what they wanted
to do in the real world. The Hellerau is widely regarded as the birthplace
of modern theatre and one of the first to use spotlights.
"I
realised I could do a lot of my work in multimedia," he says. "I
could integrate the spaces I wanted to investigate a lot more easily than
in the real world."
Beacham
works alongside architects and programmers to develop material that would
be of interest to academics. "It's quite surprising that there are
no companies working in multimedia recreations in the field of theatre,"
he says.
Beacham
has also written books on ancient theatre and has translated several ancient
comedies as well as producing them on a replica Roman stage. He is currently
editing Theatre In The Roman World: A Documentary History.
Bringing
back the sights and sounds
PROFESSOR
Beacham and his colleagues use PCs and Silicon Graphics O2 Machines for
their virtual recreations.
The
PCs use off-the-shelf packages such as 3-D Studio Max and Radiance while
the SGI machines use Softimage. To market his work, Beacham has set up
a company called Theatron which works in collaboration with Warwick University
and harnesses the skills of architects, multimedia designers, programmers
and theatre historians.
Beacham
says: "We can offer this unique access to people in the heritage
field." Established in 1996, the company is still in the research
and development phase and is producing, with the university, a CD-Rom
called Ancient Theatre & Its Legacy. It will consist of video, images,
sound and text as well as a large number of virtual reality computer models
of ancient theatre sites.
"It
is designed for use by the academic community," Beacham says. "You
can see the evolution of theatres." He points out that there are
at least 1,500 departments at American universities which could use it
as a teaching module.
Beacham
forsees technical innovations in replicating the acoustics within ancient
theatres. Theatron has been working with engineers at the University of
Ferrara in Italy to recreate the performances of ancient plays. "We
can now import a sound file, put on earphones and listen to how the theatre
spaces would have sounded," he adds.
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